It’s hard to maintain the feeling of novelty in a game series that has spanned over 30 years. There is no shortage of examples in the title industry that have stagnated, either due to a lack of new ideas or the will of developers and publishers. Even so, it’s always nice to feel that breeze of fresh air when putting your hands on an endeavor that brings consistency alongside originality. Street Fighter 6 follows exactly this line.
More than 10 fights later…
Of course, it’s still too early to have any verdict on Capcom’s work, which will only be released in 2023 for PS4, PS5, Steam and Xbox Series X|S. I played the demo version for just over 30 minutes at Brasil Game Show 2022. There were about 15 matches against two friends amidst laughter and opinions.
Right away, I got to experience the characters that caught my attention so far: Kimberly and Jamie. With very different gameplay, I felt that they require more strategies and well-made executions by the player. In addition, the controls were working very well, I had no difficulties in performing special moves and small combos.
That way, I was able to enjoy the main details of the game, from the use of the drive system (more about it below) to the more “down to earth” movement of the fighters. It may seem like the game is heavy, but it’s just an impression. The fact is that it offers many different ways to attack and defend, something that in my opinion was lacking in Street Fighter V.
Anyone who has played a round here or there in the series will feel right at home the first time they hear the word “Fight!”.
mechanics and style
The whole theme of Street Fighter 6 it is directed to an art of the streets. The hip-hop-infused soundtrack sets the pace for dynamic battles, while the new commentator option excites the most competitive fans.
It is impossible not to talk about the presentation without commenting on the colors and artistic style of the game. Everything has a very lively face, managing to achieve the right balance between seriousness and fun. Special moves have an almost musical vibe, glowing during the fight and its 60 frames per second.
However, none of this would have the effect Capcom wanted if the mechanics were bland. Fortunately, the drive system appears to have been well implemented. To summarize, without going into technical details, this system offers the same amount of resources to both fighters from the beginning of combat.
With it, players can use more powerful versions of their punches or precise counter-attack forms, for example. However, if you abuse and spend the entire bar too soon, the person can be at a disadvantage. In other words, management becomes a fundamental factor, even more so in competitive matches.
Tatsumaki Senpukyaku fresh air
So far, everything indicates that Capcom has learned from the mistakes it made during the initial trajectory of Street Fighter V. The new venture seems to be even more robust in its demo version, with an interesting cast that will grow giant over time.
In fact, the ranked mode has already received interesting information, such as a fairer and less frustrating scoring system. It will allow the player to not lose as many points when being defeated, holding him at certain levels like silver and gold, for example.
It’s like I said: it’s still too early for a verdict, but it’s been many years since I’ve been this excited about the release of a title in the series. Street Fighter. Speaking of which, enjoy and get to know the chronology of the entire series.
With information: capcom.